# UX Notes for Human Learners

## First-session design
The first session should:
- fit on one screen when possible
- ask for one meaningful action
- generate one visible success marker

## Recommended interface pattern
A learner-facing UI should emphasize:
- one main recommendation card
- one secondary reinforcement task
- a small visible mastery map
- a plain-language "why this next?" explanation

## Fun / rewarding elements
Good candidates:
- concept unlock animations
- progress rings
- milestone badges
- encouraging plain-language summaries
- capstone readiness meter

Avoid:
- gamification that obscures meaning
- complicated dashboards on first use
- forcing users to interpret opaque confidence math

## Human-readable learner state
Always expose:
- what changed
- why it changed
- what is still missing
- what the next sensible step is
