Didactopus/docs/ux-notes.md

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UX Notes for Human Learners

First-session design

The first session should:

  • fit on one screen when possible
  • ask for one meaningful action
  • generate one visible success marker

A learner-facing UI should emphasize:

  • one main recommendation card
  • one secondary reinforcement task
  • a small visible mastery map
  • a plain-language "why this next?" explanation

Fun / rewarding elements

Good candidates:

  • concept unlock animations
  • progress rings
  • milestone badges
  • encouraging plain-language summaries
  • capstone readiness meter

Avoid:

  • gamification that obscures meaning
  • complicated dashboards on first use
  • forcing users to interpret opaque confidence math

Human-readable learner state

Always expose:

  • what changed
  • why it changed
  • what is still missing
  • what the next sensible step is